selectNoPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.|DESCRIPTION= | | Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.|DESCRIPTION= | ||
| '''selectNoPlayer''' |SYNTAX= | | '''selectNoPlayer''' |SYNTAX= | ||
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|EXAMPLE1= | |EXAMPLE1= | ||
| [[selectPlayer]] |SEEALSO= | | [[selectPlayer]] |SEEALSO= | ||
| mp=Works only in Single Player |MPBEHAVIOUR= | | mp=Works only in Single Player |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:44, 17 January 2021
Description
- Description:
- Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
- Multiplayer:
- Works only in Single Player
- Groups:
- Object Manipulation
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
selectNoPlayer; hint str player; //<NULL-object>
Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.