moveInTurret: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}


{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Turrets |GROUP1=
|gr1= Turrets


| Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
| Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
Line 22: Line 22:
<br>[1,0] means first turret of the second turret.
<br>[1,0] means first turret of the second turret.
<br>[2,0] means first turret of third turret.
<br>[2,0] means first turret of third turret.
<br>And so on ... |DESCRIPTION=
<br>And so on ...


| unitName '''moveInTurret''' [vehicle, turretPath] |SYNTAX=
| unitName '''moveInTurret''' [vehicle, turretPath]




|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]]
|p2= [vehicle, turretPath]: [[Array]] |PARAMETER2=
|p2= [vehicle, turretPath]: [[Array]]
|p3= vehicle: [[Object]] |PARAMETER3=
|p3= vehicle: [[Object]]
|p4= turretPath: [[Array]] - see Description. |PARAMETER4=
|p4= turretPath: [[Array]] - see Description.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code>|EXAMPLE1=
|x1= <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code>


| [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]] |SEEALSO=
| [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]]


}}
}}

Revision as of 01:03, 18 January 2021


Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.

[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ...
Groups:
Turrets

Syntax

Syntax:
unitName moveInTurret [vehicle, turretPath]
Parameters:
unitName: Object
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array - see Description.
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
allTurretsfullCrewassignAsTurretmoveInAnymoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; }; CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets: KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr }; Example call: hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]] See also allTurrets

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