lookAt: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)  | 
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{{Command  | {{Command  | ||
| arma1   | | arma1  | ||
|1.00  | |1.00  | ||
|gr1= Unit Control   | |gr1= Unit Control  | ||
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.   | | Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.  | ||
| unit(s) '''lookAt''' position   | | unit(s) '''lookAt''' position  | ||
|p1= unit(s): [[Object]] or [[Array]]   | |p1= unit(s): [[Object]] or [[Array]]  | ||
|p2= position: [[Object]] or [[Array]]   | |p2= position: [[Object]] or [[Array]]  | ||
| [[Nothing]]   | | [[Nothing]]  | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code>   | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code>  | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code>   | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code>  | ||
|x3=<code>[[hint]] "R U N !";  | |x3=<code>[[hint]] "R U N !";  | ||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | ||
| Line 30: | Line 30: | ||
	};  | 	};  | ||
};</code>  | };</code>  | ||
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]   | | [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]  | ||
}}  | }}  | ||
Revision as of 01:06, 18 January 2021
Description
- Description:
 - Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - unit(s) lookAt position
 - Parameters:
 - unit(s): Object or Array
 - position: Object or Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 [_someSoldier, _otherSoldier] lookAt markerPos "markerOne"- Example 3:
 hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
 - glanceAtcommandWatchdoWatchfreeLook
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Command Group: Unit Control
 - Operation Flashpoint: Elite: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands