nearestLocation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 26: Line 26:
}}
}}


<h3 style="display:none">Bottom Section</h3>





Revision as of 01:45, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the closest location of specified class to a given position.
Checked range is unlimited (i.e. covers the whole map).
Groups:
Locations

Syntax

Syntax:
nearestLocation [position, locationClass]
Parameters:
[position, locationClass]: Array
position: Object or Array in format PositionAGL or Position2D
locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
Return Value:
Location

Examples

Example 1:
_nearestCity = nearestLocation [getPos player, "nameCity"];
Example 2:
_anyNearestLocation = nearestLocation [player, ""];

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsLocation TypeslocationPositionnearestLocationscreateLocation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note