BIS fnc camFollow: Difference between revisions
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|p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] | |p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]); | |x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]); |
Revision as of 09:56, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- See also needed
Notes
-
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