vectorDistanceSqr: Difference between revisions
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| vector1 [[vectorDistanceSqr]] vector2 | | vector1 [[vectorDistanceSqr]] vector2 | ||
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| [[Number]] | | [[Number]] |
Revision as of 10:05, 3 April 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Return value needed
Examples
- Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistanceSqrvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;