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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Strings | |gr1= Strings | ||
Line 15: | Line 39: | ||
|gr5= Unit Control | |gr5= Unit Control | ||
| Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see [[forceUnicode]]. | |descr= Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see [[forceUnicode]]. | ||
{{Feature | Informative | [[String]] comparison is case-sensitive (see Examples '''2''' and '''6''').}} | {{Feature | Informative | [[String]] comparison is case-sensitive (see Examples '''2''' and '''6''').}} | ||
| value [[in]] array | |s1= value [[in]] array | ||
|p1= value: [[Anything]] - | |p1= value: [[Anything]] - Any value (cannot match [[Array]] before {{arma3}}) | ||
|p2= array: [[Array]] - | |p2= array: [[Array]] - Array of values | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|s2= unit [[in]] vehicle | |s2= unit [[in]] vehicle | ||
|p21 = unit: [[Object]] - | |p21 = unit: [[Object]] - Entity person | ||
|p22 = vehicle: [[Object]] - | |p22 = vehicle: [[Object]] - Entity vehicle | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
Line 37: | Line 60: | ||
|s3= position [[in]] location {{Since|arma3||y}} | |s3= position [[in]] location {{Since|arma3||y}} | ||
|p41= position: [[Array]] - | |p41= position: [[Array]] - Format [[Position2D]] or [[Position3D]] | ||
|p42= location: [[Location]] | |p42= location: [[Location]] | ||
Line 43: | Line 66: | ||
|r3= [[Boolean]] | |r3= [[Boolean]] | ||
|s4= needle [[in]] haystack {{Since|arma3|1. | |s4= needle [[in]] haystack {{Since|arma3|1.96|y}} | ||
|p61= needle: [[String]] - | |p61= needle: [[String]] - String to search '''for''' | ||
|p62= haystack: [[String]] - | |p62= haystack: [[String]] - String to search '''in''' | ||
|r4= [[Boolean]] | |r4= [[Boolean]] | ||
Line 88: | Line 111: | ||
_isInString = "Foo" [[in]] "foobar"; {{cc|false}}</code> | _isInString = "Foo" [[in]] "foobar"; {{cc|false}}</code> | ||
|x7 | |x7= <code>[[private]] _onFoot = _unit [[in]] _unit; | ||
{{cc|[[vehicle]] _unit {{=}}{{=}} _unit works}} | {{cc|[[vehicle]] _unit {{=}}{{=}} _unit works}} | ||
{{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> | {{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> | ||
|seealso= [[inPolygon]], [[inArea]], [[ | |seealso= [[inPolygon]], [[inArea]], [[find]], [[findIf]], [[toArray]], [[forceUnicode]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on October 8, 2019 - 21:08 (UTC)</dd> | <dd class="notedate">Posted on October 8, 2019 - 21:08 (UTC)</dd> | ||
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | <dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | ||
Line 105: | Line 124: | ||
''<unit>'' [[in]] ''<vehicle>'' literally does this: <tt>[[vehicle]] <unit> {{=}}{{=}} <vehicle></tt>. If ''<vehicle>'' is the same as ''<unit>'' the expression will return [[true]] for when the ''<unit>'' is on foot and [[false]] for when ''<unit>'' is in vehicle (see example '''7''' & '''8'''). | ''<unit>'' [[in]] ''<vehicle>'' literally does this: <tt>[[vehicle]] <unit> {{=}}{{=}} <vehicle></tt>. If ''<vehicle>'' is the same as ''<unit>'' the expression will return [[true]] for when the ''<unit>'' is on foot and [[false]] for when ''<unit>'' is in vehicle (see example '''7''' & '''8'''). | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 14:38, 29 March 2021
Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see forceUnicode.
- Groups:
- StringsArraysLocationsHashMapUnit Control
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - Any value (cannot match Array before Arma 3)
- array: Array - Array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - Entity person
- vehicle: Object - Entity vehicle
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location Template:Since
- Parameters:
- position: Array - Format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack Template:Since
- Parameters:
- needle: String - String to search for
- haystack: String - String to search in
- Return Value:
- Boolean
Syntax 5
- Syntax:
- key in hashMap
- Parameters:
- key: HashMapKey
- hashMap : HashMap
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
- Example 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
- Example 7:
private _onFoot = _unit in _unit; // vehicle _unit == _unit works // isNull objectParent _unit is even faster
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 8, 2019 - 21:08 (UTC)
- Lou Montana
- From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Arrays
- Command Group: Locations
- Command Group: HashMap
- Command Group: Unit Control