buttonSetAction: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")  | 
				m (formatting)  | 
				||
| Line 1: | Line 1: | ||
{{RV|type=command  | {{RV|type=command  | ||
| ofp  | |game1= ofp  | ||
|  | |version1= 1.75  | ||
|game2= ofpe  | |||
|version2= 1.00  | |||
|game3= arma1  | |||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.51  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|gr1= GUI Control  | |gr1= GUI Control  | ||
| Line 11: | Line 35: | ||
|eff= local  | |eff= local  | ||
| Set the action of a control of the currently active user dialog. The script statement is executed on button release and <tt>_this</tt> is available, but contains ""; See [[Arma: GUI Configuration]] for more information about user dialogs. Works with:  | |descr= Set the action of a control of the currently active user dialog. The script statement is executed on button release and <tt>_this</tt> is available, but contains ""; See [[Arma: GUI Configuration]] for more information about user dialogs. Works with:  | ||
* CT_BUTTON  | * [[CT_BUTTON]]  | ||
* CT_XBUTTON  | * [[CT_XBUTTON]]  | ||
* CT_ACTIVETEXT  | * [[CT_ACTIVETEXT]]  | ||
* CT_SHORTCUTBUTTON  | * [[CT_SHORTCUTBUTTON]]  | ||
|s1= '''buttonSetAction''' [idc, action]  | |||
|p1= idc: [[Number]] - Button IDC  | |||
|p2= action: [[String]] - '''[[SQS Syntax|SQS]]''' code body that should be executed when the button/active text is clicked  | |||
|   | |r1= [[Nothing]]  | ||
|s2= control '''buttonSetAction''' action  | |s2= control '''buttonSetAction''' action  | ||
|p21= control:  [[Control]] -   | |p21= control:  [[Control]] - Button control  | ||
|p22= action:  [[String]] - [[SQS Syntax|SQS]] code body that should be executed when the button/active text is clicked  | |||
|p22= action:  [[String]] - '''[[SQS Syntax|SQS]]''' code body that should be executed when the button/active text is clicked  | |||
|r2= [[Nothing]]  | |r2= [[Nothing]]  | ||
|x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code>  | |x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code>  | ||
|x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS Syntax|SQS]]</code>  | |x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS Syntax|SQS]]</code>  | ||
|x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code>  | |x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code>  | ||
|seealso= [[buttonAction  | |seealso= [[buttonAction]]  | ||
}}  | }}  | ||
| Line 41: | Line 70: | ||
<dt class="note">[[User:Kungtotte|kungtotte]]<dd class="note">  | <dt class="note">[[User:Kungtotte|kungtotte]]<dd class="note">  | ||
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.  | When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.  | ||
<  | <code>/* This will print 'any bar' in the hint box,  | ||
/* This will print 'any bar' in the hint box,  | |||
  since _foo has no value according to buttonSetAction */  |   since _foo has no value according to buttonSetAction */  | ||
_foo = "foo";  | _foo = "foo";  | ||
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];</  | [[buttonSetAction]] [100, "[[hint]] [[format]] [""%1 bar"", _foo];"];</code>  | ||
</dl>  | </dl>  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
| Line 65: | Line 83: | ||
<dt class="note">[[User:Molaron|Molaron]]</dt>  | <dt class="note">[[User:Molaron|Molaron]]</dt>  | ||
<dd class="note">  | <dd class="note">  | ||
This command does not   | This command does not overwrite the button's action that was set via "action" in the .hpp of the dialog  | ||
</dd>  | </dd>  | ||
<dt><dt>  | <dt><dt>  | ||
| Line 73: | Line 91: | ||
To use variables local to the defining script, a syntax like the one below needs to be used:  | To use variables local to the defining script, a syntax like the one below needs to be used:  | ||
<code>_foo = "foo";  | <code>_foo = "foo";  | ||
buttonSetAction [100, format["hint '%1 bar'", _foo]];  | buttonSetAction [100, [[format]] ["[[hint]] '%1 bar'", _foo]];</code>  | ||
</code>  | |||
works! thanks to Kronzky for commenting this workaround in the VBS wiki  | works! thanks to Kronzky for commenting this workaround in the VBS wiki  | ||
</dd>  | </dd>  | ||
</dl>  | </dl>  | ||
Revision as of 14:15, 16 April 2021
Description
- Description:
 - Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - idc: Number - Button IDC
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control - Button control
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, "player exec ""reply.sqs"""];- Example 2:
 _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS- Example 3:
 - Script is SQS
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']"; 
Additional Information
- See also:
 - buttonAction
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on October 5, 2009 - 16:23
 - kungtotte
 - 
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format [""%1 bar"", _foo];"]; 
- Posted on February 15, 2016 - 10:15 (UTC)
 - Molaron
 - This command does not overwrite the button's action that was set via "action" in the .hpp of the dialog
 - Posted on June 11, 2016 - 19:24 (UTC)
 - Nomisum
 - 
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format ["hint '%1 bar'", _foo]];works! thanks to Kronzky for commenting this workaround in the VBS wiki 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect