setMissileTargetPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Sets a guided munition target position. The munition must have {{ic|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work. | | Sets a guided munition target position. The munition must have {{ic|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work. | ||
| munition [[setMissileTargetPos]] position | |s1= munition [[setMissileTargetPos]] position | ||
|p1= munition: [[Object]] | |p1= munition: [[Object]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTargetPos position
- Parameters:
- munition: Object
- position: PositionAGL
- Return Value:
- Nothing
Examples
- Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
- Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);
Additional Information
- See also:
- missileTargetPos setMissileTarget missileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 13, 2020 - 06:04 (UTC)
- benargee
- To get list of compatible missiles with
manualControl
= 1, use the below script and paste the clipboard results to a text editor.cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;