isOnRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Roads and Airports | |gr1= Roads and Airports | ||
| Checks if given position is inside road segment. Same as [[roadAt]], only return is boolean instead of road object. | |descr= Checks if given position is inside road segment. Same as [[roadAt]], only return is boolean instead of road object. | ||
|s1= '''isOnRoad''' position | |s1= '''isOnRoad''' position |
Revision as of 21:12, 13 June 2021
Description
- Description:
- Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- isOnRoad position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 24, 2017 - 21:31 (UTC)
- Tankbuster
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.