vectorDotProduct: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
|r1=[[Number]] | |r1= [[Number]] | ||
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> | |x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> |
Revision as of 23:50, 7 August 2021
Description
- Description:
- Dot product of two 3D vectors.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDotProduct vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);
It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.