drawLine3D: Difference between revisions
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Fusselwurm (talk | contribs) m (note amended with link to feedback tracker) |
Lou Montana (talk | contribs) m (Text replacement - "PositionATL" to "PositionATL") |
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|user= Killzone_Kid | |user= Killzone_Kid | ||
|timestamp= 20130831092700 | |timestamp= 20130831092700 | ||
|text= As the command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary. | |text= As the command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[Position#PositionATL|PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary. | ||
<code>[[addMissionEventHandler]] ["Draw3D", { | <code>[[addMissionEventHandler]] ["Draw3D", { |
Revision as of 16:50, 5 January 2022
Description
- Description:
- Draws a line of a given colour between two 3D positions in the current frame. To be used mostly in a "Draw3D" mission event handler.
- Groups:
- Interaction
Syntax
- Syntax:
- drawLine3D [start, end, color]
- Parameters:
- start: PositionAGL
- end: PositionAGL
- color: Array format Color (RGBA)
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };
Additional Information
- See also:
- drawIcon3D ASLToAGL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 31, 2013 - 09:27 (UTC)
-
As the command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary.
addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
- Posted on Feb 18, 2015 - 02:10 (UTC)
- Visible through fog and past draw distance.
- Posted on Nov 25, 2021 - 21:37 (UTC)
- Caveat: lines invisible through MH-9 helicopter windows, see https://feedback.bistudio.com/T66225