cursorObject: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>
|x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>


|seealso= [[getCursorObjectParams]] [[cursorTarget]] [[lineIntersects]] [[lineIntersectsWith]] [[lineIntersectsObjs]], [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]]
|seealso= [[getCursorObjectParams]] [[cursorTarget]] [[lineIntersects]] [[lineIntersectsWith]] [[lineIntersectsObjs]] [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]]
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Revision as of 15:47, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Object Detection

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParams cursorTarget lineIntersects lineIntersectsWith lineIntersectsObjs lineIntersectsSurfacesintersectcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 23, 2015 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).