gearSlotData: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[String]] | |r1= [[String]] | ||
|x1= < | |x1= <sqf>gearSlotData _myControl;</sqf> | ||
|x2= Open any ammobox and click by any gear slots: | |x2= Open any ammobox and click by any gear slots: |
Revision as of 13:16, 5 May 2022
Description
- Description:
- Returns gear slot item name.
- Groups:
- Unit InventoryGUI Control
Syntax
- Syntax:
- gearSlotData control
- Parameters:
- control: Control - CT_ITEMSLOT 103
- Return Value:
- String
Examples
- Example 1:
- gearSlotData _myControl;
- Example 2:
- Open any ammobox and click by any gear slots:
private "_dspl"; disableSerialization; waitUntil { _dspl = findDisplay 106; ! isNull _dspl; }; uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", { _self = _this select 0; _weaponName = gearSlotData _self; _conf = configFile >> _confSection >> _weaponName; _name = getText (_conf >> "displayName"); _desc = getText (_conf >> "Library" >> "libTextDesc"); _image = getText (_conf >> "picture"); hint parseText format [ '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br><img image="%2" size="6" align="center" /><br>%3<br>%4', _name, _image, _desc ]; }]; for "_i" from 107 to 145 do { _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick", format [ '_confSection = "%1"; _this call (uiNamespace getVariable "/VDMJ/RscDisplayGear/SlotDataEH");', if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } ] ]; };
Additional Information
- See also:
- gearSlotAmmoCount gearIDCAmmoCount
Notes
-
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