vectorModelToWorld: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 19: | Line 19: | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | ||
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] | |seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} |
Revision as of 20:57, 20 January 2022
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDir modelToWorld addForce addTorque vectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note