setAmmoOnPylon: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
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| |x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code> | |x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code> | ||
| |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[setMagazineTurretAmmo]] | ||
| }} | }} | ||
Revision as of 22:27, 20 January 2022
Description
- Description:
- Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon, ammocount]
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
- vehicle player setAmmoOnPylon [1, 12];
- Example 2:
- vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines animatePylon animateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.
 
	