vectorDotProduct: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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<dd class="note">  | <dd class="note">  | ||
{{GVI|arma3|1.22}} Algorithm:  | {{GVI|arma3|1.22}} Algorithm:  | ||
<sqf>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];  | <sqf>  | ||
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);</sqf>  | Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];  | ||
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);  | |||
</sqf>  | |||
It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].  | It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].  | ||
</dl>  | </dl>  | ||
Revision as of 11:34, 3 September 2024
Description
- Description:
 - Dot product of two 3D vectors.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vector1 vectorDotProduct vector2
 - Parameters:
 - vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - Return Value:
 - Number
 
Examples
- Example 1:
 
Additional Information
- See also:
 - vectorAdd vectorDiff vectorCrossProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
 1.22 Algorithm:
It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.