modelToWorldVisualWorld: Difference between revisions
Lou Montana (talk | contribs) m (Fix) |
Lou Montana (talk | contribs) (Fix - thanks NikkoJT) |
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] | |p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] - [x,y,z] offset relative to the model centre | ||
|r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - | |r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - translated world position (see [[getPosWorld]]) | ||
|x1= <sqf>player modelToWorldVisualWorld [0,1,0];</sqf> | |x1= <sqf>player modelToWorldVisualWorld [0,1,0];</sqf> |
Latest revision as of 15:07, 8 August 2025
Description
- Description:
- Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array format PositionRelative - [x,y,z] offset relative to the model centre
- Return Value:
- Array in format PositionASL - translated world position (see getPosWorld)
Examples
- Example 1:
Additional Information
Notes
-
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