BIS fnc nearestRoad: Difference between revisions
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|r1= [[Object]] - nearest road object, [[objNull]] if not found | |r1= [[Object]] - nearest road object, [[objNull]] if not found | ||
|x1= <code>[[private]] _nearestRoad = | |x1= <code>[[private]] _nearestRoad = [getPosATL [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code> | ||
|x2= <code>[[private]] _nearestRoad = | |x2= <code>[[private]] _nearestRoad = [getPosATL [[vehicle]] [[player]], 50, [[getPosATL]] [[vehicle]] [[player]] [[nearRoads]] 20] [[call]] [[BIS_fnc_nearestRoad]];</code> | ||
|seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[roadsConnectedTo]] | |seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[roadsConnectedTo]] | ||
}} | }} |
Revision as of 12:09, 13 July 2022
Description
- Description:
- Find the nearest road segment to certain position, within given radius.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, radius, blacklist] call BIS_fnc_nearestRoad
- Parameters:
- center: Position
- radius: Number - (Optional, default 50) search radius from center
- blacklist: Array - (Optional, default []) blacklisted road objects
- Return Value:
- Object - nearest road object, objNull if not found
Examples
- Example 1:
private _nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
- Example 2:
private _nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;
Additional Information
- See also:
- nearRoads isOnRoad roadAt roadsConnectedTo
Notes
-
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