focusOn: Difference between revisions

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(Add example)
m (Some wiki formatting)
Line 12: Line 12:
|s1= [[focusOn]]
|s1= [[focusOn]]


|r1= [[Object]] - person
|r1= [[Object]] - controlled person or [[objNull]] if no unit is controlled


|x1= <sqf>private _currentlyControlledUnit = focusOn;</sqf>
|x1= <sqf>private _currentlyControlledUnit = focusOn;</sqf>
Line 18: Line 18:
|x2= <sqf>
|x2= <sqf>
if (isNull player) exitWith { /* no player */ };
if (isNull player) exitWith { /* no player */ };
if (player == focusOn) then
if (player == focusOn) then
{
{
systemChat "You are controlling your player unit.";
hint "You are controlling your player unit";
}
}
else
else
{
{
systemChat "You are remote-controlling a unit";
hint "You are remote-controlling a unit";
};
};
</sqf>
</sqf>

Revision as of 18:08, 5 September 2023

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.16.

Description

Description:
Returns the person the camera is focused on. If you need the vehicle, see cameraOn.
Groups:
Camera ControlRemote Control

Syntax

Syntax:
focusOn
Return Value:
Object - controlled person or objNull if no unit is controlled

Examples

Example 1:
private _currentlyControlledUnit = focusOn;
Example 2:
if (isNull player) exitWith { /* no player */ }; if (player == focusOn) then { hint "You are controlling your player unit"; } else { hint "You are remote-controlling a unit"; };

Additional Information

See also:
switchCamera cameraView cameraEffect cameraOn remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note