worldToModelVisual: Difference between revisions

From Bohemia Interactive Community
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Line 14: Line 14:
|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= worldPosition: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]]
|p2= worldPosition: [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]]


|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]

Revision as of 07:45, 2 January 2026

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: PositionAGL or Array format Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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