worldToModel: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
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Line 24: Line 24:
|p1= model: [[Object]]
|p1= model: [[Object]]


|p2= position: [[Array]] - world position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= position: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - world position


|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] format [[Position#PositionRelative|PositionRelative]] - position relative to model


|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>

Latest revision as of 10:53, 16 June 2024

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array format PositionAGL or Position2D - world position
Return Value:
Array format PositionRelative - position relative to model

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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