vectorSide: Difference between revisions

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Line 17: Line 17:
|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] format [[Vector3D]]
|r1= [[Vector3D]]


|x1= <sqf>_vecSide = vectorSide MyObject;</sqf>
|x1= <sqf>_vecSide = vectorSide MyObject;</sqf>

Latest revision as of 10:14, 4 April 2026

Hover & click on the images for description

Description

Description:
An object with its vectorDir, vectorUp and vectorSide (vectors not to scale)

Returns an object's side vector in world space.

The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
Groups:
Math - Vectors

Syntax

Syntax:
vectorSide object
Parameters:
object: Object
Return Value:
Vector3D

Examples

Example 1:
_vecSide = vectorSide MyObject;

Additional Information

See also:
vectorSideVisual vectorUpVisual vectorDir setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_getPitchBank BIS_fnc_transformVectorDirAndUp

Notes

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