getPylonMagazines: Difference between revisions

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m (Text replacement - "AgentRevolution" to "AgentRev")
m (Text replacement - "Samatra" to "Sa-Matra")
 
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{{Note
{{Note
|user= Samatra
|user= Sa-Matra
|timestamp= 20240504051358
|timestamp= 20240504051358
|text= Just like [[getAllPylonsInfo]] this command returns last pylon state which can include non-existent magazine that was deleted with [[removeMagazineTurret]]
|text= Just like [[getAllPylonsInfo]] this command returns last pylon state which can include non-existent magazine that was deleted with [[removeMagazineTurret]]
}}
}}

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Return array of magazines on pylons.
Groups:
Vehicle Loadouts

Syntax

Syntax:
getPylonMagazines vehicle
Parameters:
vehicle: Object
Return Value:
Array of Strings - magazine names

Examples

Example 1:
getPylonMagazines vehicle player;

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority setPylonLoadout magazinesAllTurrets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2017-05-12 - 19:58 (UTC)
AgentRev
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.
Sa-Matra - c
Posted on May 04, 2024 - 05:13 (UTC)
Just like getAllPylonsInfo this command returns last pylon state which can include non-existent magazine that was deleted with removeMagazineTurret