setAmmo: Difference between revisions
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	[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];  | 	[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];  | ||
} [[else]] {  | } [[else]] {  | ||
	[[  | 	[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";  | ||
};</code>|= EXAMPLE3  | };</code>|= EXAMPLE3  | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | ||
Revision as of 19:19, 22 August 2013
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit setAmmo [weapon, count]
 - Parameters:
 - unit: Object - Gunner or vehicle.
 - [weapon, count]: Array
 - weapon: String
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count 
Additional Information
Notes
- 
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