setBehaviour: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on November 23, 2014 - 19:45 (UTC)</dd> | |||
<dt class="note">[[User:James|James]]</dt> | |||
<dd class="note"> | |||
Be aware that the value "SAFE" seems no longer to work for ArmA3. Tested several different settings while checking with [[behaviour]]. "SAFE" never lead to any change that could be traced down with the command behavior. So best results for stopping AI or go on to next waypoint were obtained with "CARELESS", which works immediatly. | |||
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Revision as of 20:45, 23 November 2014
Description
- Description:
- Set group/unit behaviour mode. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setBehaviour behaviour
- Parameters:
- groupName: Object or Group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE"
Additional Information
- See also:
- behaviour descriptionAIBehaviourbehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.
Bottom Section
- Posted on November 23, 2014 - 19:45 (UTC)
- James
- Be aware that the value "SAFE" seems no longer to work for ArmA3. Tested several different settings while checking with behaviour. "SAFE" never lead to any change that could be traced down with the command behavior. So best results for stopping AI or go on to next waypoint were obtained with "CARELESS", which works immediatly.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters