getPos: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on October 4, 2014 - 03:08 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
[http://forums.bistudio.com/showthread.php?183933-CODE-SNIPPET-amp-Extremely-important-note-regarding-position-accuracy-(to-some) I wrote a post in the Arma3 section of the forums regarding accuracy of this command because of rounding, along with a small workaround I developed. (click here) Untested, but this issue probably exists in Arma2 as well.]
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Revision as of 04:08, 4 October 2014

Hover & click on the images for description

Description

Description:
Returns the object position in format Position. Z value is height over the surface underneath.
Groups:
Uncategorised

Syntax

Syntax:
Array = getPos object
Parameters:
object: Object; since VBS2 1.24: Location
Return Value:
Array - format Position

Examples

Example 1:
hintSilent str getPos player;
Example 2:
getPos vs. other methods (over sea) diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
Example 3:
getPos vs. other methods (over land) diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]

Additional Information

See also:
getPosVisualsetPospositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
disat
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
Hduregger
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

Bottom Section

Posted on October 4, 2014 - 03:08 (UTC)
DreadedEntity
I wrote a post in the Arma3 section of the forums regarding accuracy of this command because of rounding, along with a small workaround I developed. (click here) Untested, but this issue probably exists in Arma2 as well.