selectNoPlayer: Difference between revisions
| Killzone Kid (talk | contribs) No edit summary | Killzone Kid (talk | contribs)   (description, format) | ||
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| |  | | Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.|= Description | ||
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| |p3= |= PARAMETER3   | |p3= |= PARAMETER3   | ||
| | Nothing |= RETURNVALUE   | | [[Nothing]] |= RETURNVALUE   | ||
Revision as of 22:06, 1 July 2016
Description
- Description:
- Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
- Multiplayer:
- Works only in Single Player
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
selectNoPlayer; hint str player; //<NULL-object>Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- 
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.
--Worldeater 09:48, 15 October 2010 (CEST)
Bottom Section
- Posted on May 2, 2015 - 12:50 (UTC)
- Killzone Kid
- SP only.
 
	