moveInTurret: Difference between revisions
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Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets:
MainTurret = Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets:
Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (ancient nameless dateless note moved to talk. The content is covered on main page anyway) |
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Revision as of 23:59, 9 July 2015
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.
[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ... - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turretPath]
- Parameters:
- unitName: Object
- [vehicle, turretPath]: Array
- vehicle: Object
- turretPath: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- allTurretsfullCrewassignAsTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]]
... where:
MainTurret is the standard BIS MainTurret... e.g:
class Turrets
{
class MainTurret {};
};
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
class Turrets
{
class MainTurret
{
class Turrets
{
class CommanderTurret {};
};
};
};
KK_fnc_commonTurrets = {
private ["_arr","_trts"];
_arr = [];
_trts = configFile / "CfgVehicles" / typeOf _this / "Turrets";
for "_i" from 0 to count _trts - 1 do {
_arr set [count _arr, [_i]];
for "_j" from 0 to count (
_trts / configName (_trts select _i) / "Turrets"
) - 1 do {
_arr set [count _arr, [_i, _j]];
};
};
_arr
};
Example call:
hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]]
See also allTurrets
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters