vectorMagnitude: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (example) |
||
Line 20: | Line 20: | ||
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= Example 1 | |x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= Example 1 | ||
|x2= <code>_speed =([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h | |x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; // return velocity of player in m/s | ||
_speed =([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= Example 2 | _speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h | ||
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:19, 24 January 2016
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_size = vectorMagnitude [0,3,4]; //5
- Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in Km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2))
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.