vectorMagnitude: Difference between revisions
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|Magnitude of a 3D vector. |= | |Magnitude of a 3D vector. |DESCRIPTION= | ||
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| '''vectorMagnitude''' vector |= | | '''vectorMagnitude''' vector |SYNTAX= | ||
|p1= vector: [[Array]] |= | |p1= vector: [[Array]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
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|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= | |x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |EXAMPLE1= | ||
|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; // return velocity of player in m/s | |x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; // return velocity of player in m/s | ||
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h | _speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h | ||
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= | _speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |EXAMPLE2= | ||
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |= | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO= | ||
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Revision as of 14:51, 7 April 2019
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_size = vectorMagnitude [0,3,4]; //5
- Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in Km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2))
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.