BIS fnc exportInventory: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| | | Export unit's loadout. |= Description | ||
____________________________________________________________________________________________ | |||
| [unit,type,identity] call [[BIS_fnc_exportInventory]] |= Syntax | |||
____________________________________________________________________________________________ | |||
|p1= unit: [[Object]] - Unit whose loadout should be saved|= Parameter 1 | |||
|p2= type: [[String]] - Export type, can be: | |||
*1: "script"- Scripting commands, target is referred to as {{Inline code|_unit}} | |||
*2: "init" - Scripting commands, target is referred to as {{Inline code|this}} | |||
*3: "config" - CfgVehicles attributes|= Parameter 2 | |||
|p3= identity: [[Boolean]]] - [[True]] to also export face, voice and insignia|= Parameter3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[String]] - [[SQF]] code |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[ [[player]], "init", [[true]] ] [[call]] [[BIS_fnc_exportInventory]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |= See also | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 15:55, 29 May 2018
Description
- Description:
- Export unit's loadout.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit,type,identity] call BIS_fnc_exportInventory
- Parameters:
- unit: Object - Unit whose loadout should be saved
- type: String - Export type, can be:
- 1: "script"- Scripting commands, target is referred to as
_unit
- 2: "init" - Scripting commands, target is referred to as
this
- 3: "config" - CfgVehicles attributes
- 1: "script"- Scripting commands, target is referred to as
- identity: Boolean] - True to also export face, voice and insignia
- Return Value:
- String - SQF code
Examples
- Example 1:
[ player, "init", true ] call BIS_fnc_exportInventory;
Additional Information
Notes
-
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