vectorAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3 |= Game name
| arma3 |Game name=
 
|1.22|= Game version


|1.22|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Adds two 3D vectors. |= Description
| Adds two 3D vectors. Replaces [[BIS_fnc_vectorAdd]]. |Description=
____________________________________________________________________________________________
____________________________________________________________________________________________


| vector1 '''vectorAdd''' vector2 |= Syntax
| vector1 [[vectorAdd]] vector2 |Syntax=


|p1= vector1: [[Array]] |= Parameter 1
|p1= vector1: [[Array]] |Parameter 1=


|p2= vector2: [[Array]] |= Parameter 2
|p2= vector2: [[Array]] |Parameter 2=


| [[Array]] |= Return value
| [[Array]] |Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> |= Example 1
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> |Example 1=


|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; //returns [10,15,15]</code> |= Example 2
|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2=
____________________________________________________________________________________________
____________________________________________________________________________________________


 
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]] |See also=
 
 
 
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]] |= See also
 
}}
}}


Line 36: Line 30:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 28 Jun, 2014
 
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22)Algorithm:
<code>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [x1 + x2,y1 + y2,z1 + z2;]
</code>
It is recommended to use [[vectorAdd]] instead of [[BIS_fnc_vectorAdd]].
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 17:06, 30 May 2018

Hover & click on the images for description

Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section