BIS fnc unitPlay: Difference between revisions
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{{Function|Comments= | |||
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| arma2oa |Game name= | |||
|1.00|Game version= | |||
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| Plays back input movement data on input unit. Simplified. |Description= | |||
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| | | [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] call [[BIS_fnc_UnitPlay]] |Syntax= | ||
|1 | |p1= unit: [[Object]] - Unit to play movement data on |Parameter 1= | ||
| | |p2= data: [[Array]] - Movement data recorder by [[BIS_fnc_UnitCapture]] |Parameter 2= | ||
|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format: | |||
*0: [[Object]] - Target object | |||
*1: [[String]] - Variable name|Parameter 3= | |||
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move |Parameter 4= | |||
|p5= obsolete_1: [[Nothing]] - Obsolete param, preserved because of backward compatibility |Parameter 5= | |||
|p6= obsolete_2: [[Nothing]] - Obsolete param, preserved because of backward compatibility|Parameter 6= | |||
| | |p7= skipTime: [[Number]] - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. |Parameter 7= | ||
| | | [[Boolean]] - Always [[true]] |Return value= | ||
| |= | |exec= spawn |= Execution | ||
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|x1= <code | |x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_UnitPlay]]</code> |Example 1= | ||
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|[[ | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]] |See also= | ||
}} | }} | ||
Revision as of 13:27, 11 June 2018
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] call BIS_fnc_UnitPlay
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data recorder by BIS_fnc_UnitCapture
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - Always true
Examples
- Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_UnitPlay
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiring
Notes
-
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