moveInTurret: Difference between revisions

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<br/>[1,0] means first turret of the second turret.
<br/>[1,0] means first turret of the second turret.
<br/>[2,0] means first turret of third turret.
<br/>[2,0] means first turret of third turret.
<br/>And so on ... |= Description
<br/>And so on ... |DESCRIPTION=
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| unitName '''moveInTurret''' [vehicle, turretPath] |= Syntax
| unitName '''moveInTurret''' [vehicle, turretPath] |SYNTAX=




|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=
|p2= [vehicle, turretPath]: [[Array]] |= Parameter 2
|p2= [vehicle, turretPath]: [[Array]] |PARAMETER2=
|p3= vehicle: [[Object]] |= Parameter 3
|p3= vehicle: [[Object]] |PARAMETER3=
|p4= turretPath: [[Array]] - see Description. |= Parameter 4
|p4= turretPath: [[Array]] - see Description. |PARAMETER4=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code>|= Example 1
|x1= <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code>|EXAMPLE1=
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| [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]] |= See also
| [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]] |SEEALSO=


}}
}}

Revision as of 14:44, 7 April 2019


-wrong parameter ("Arma") defined!- 1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.

[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ...
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInTurret [vehicle, turretPath]
Parameters:
unitName: Object
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array - see Description.
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
allTurretsfullCrewassignAsTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; }; CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets: KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr }; Example call: hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]] See also allTurrets

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