BIS fnc stalk: Difference between revisions
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|x1= <code>_stalking = [BIS_grpStalkers,BIS_grpPlayer] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE1= | |x1= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE1= | ||
|x2= <code>_stalking = [grp1,[[group]] [[player]],nil,nil,{[[player]] [[distance]] BIS_Heli < 100},"BIS_mrkRetreatMarker"] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE2= | |x2= <code>_stalking = [grp1, [[group]] [[player]], [[nil]], [[nil]], { [[player]] [[distance]] BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE2= | ||
|x3= <code>_stalking = [BIS_grpStalkers,BIS_grpPlayer,20,10,{BIS_Return},1] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE3= | |x3= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE3= | ||
|x4= <code>_stalking = [BIS_grpStalkers,BIS_grpPlayer,5,0,{[[dayTime]] > 20},[3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE4= | |x4= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { [[dayTime]] > 20 }, [3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code> |EXAMPLE4= | ||
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|exec= spawn |Execution= | |||
| [[BIS_fnc_spawnGroup]] |SEEALSO= | | [[BIS_fnc_spawnGroup]] |SEEALSO= |
Revision as of 19:23, 18 September 2019
Description
- Description:
- Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated. - Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [stalker, stalked, refresh, radius, endCondition, endDestination] call BIS_fnc_stalk
- Parameters:
- stalker: Group - the group that will move towards the other
- stalked: Group - the group that will be followed
- refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
- radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
- endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
- endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
_stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;
- Example 2:
_stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
- Example 3:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;
- Example 4:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;
Additional Information
- See also:
- BIS_fnc_spawnGroup
Notes
-
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