setMissileTargetPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "=(number surrounded by NO SPACES) " to "= ")
m (Text replacement - "=("local" or "global") " to "= ")
Line 6: Line 6:
|1.92|Game Version =
|1.92|Game Version =


|arg=  |Multiplayer Arguments =("local" or "global")
|arg=  |Multiplayer Arguments =


|eff=  |Multiplayer Effects =("local" or "global")
|eff=  |Multiplayer Effects =


|exec=  |Multiplayer Execution =("server" or empty)
|exec=  |Multiplayer Execution =("server" or empty)

Revision as of 23:49, 5 January 2020

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config to use this command. The target position has to be inside configured missile targeting cone for command to work.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: PositionAGL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section