parseText: Difference between revisions
Jump to navigation
Jump to search
m (Cleaned page and updated description) |
Lou Montana (talk | contribs) m (Text replacement - "<br/>" to "<br>") |
||
Line 18: | Line 18: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br | |x1= <code>_Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br></nowiki>Second line";</code> |EXAMPLE1= | ||
|x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> |EXAMPLE2= | |x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> |EXAMPLE2= |
Revision as of 13:24, 14 March 2020
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from Stringtable.xml.
A detailed explanation of all formatting possibilities can be found at Structured Text. - Groups:
- Uncategorised
Syntax
- Syntax:
- Structured Text = parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
_Stxt = parseText "First line<img image='data\isniper.paa'/><br>Second line";
- Example 2:
hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
_clickableLink = parseText "<a href='http://arma3.com'>A3</a>";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 September 2016
- Dr_Eyeball
- To convert a structured text back to a string type, just use:
_str = str parseText _structuredText;
Bottom Section
- Posted on September 1, 2017 - 13:23 (UTC)
- AgentRev
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand:
private _encodeText = { private _specialChars = [38, 60, 62, 34, 39]; // & < > " ' private _convertTo = [[38,97,109,112,59], [38,108,116,59], [38,103,116,59], [38,113,117,111,116,59], [38,97,112,111,115,59]]; // & < > " ' private _chars = []; private "_i"; { _i = _specialChars find _x; if (_i isEqualTo -1) then { _chars pushBack _x } else { _chars append (_convertTo select _i) }; } forEach toArray param [0,"",[""]]; toString _chars }; private _encodedName = _name call _encodeText; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _encodedName];