removeMagazines: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
mNo edit summary |
||
Line 11: | Line 11: | ||
|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= | ||
|gr1= Weapons |GROUP1= | |||
|gr2= Unit Inventory |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:37, 22 September 2020
Description
- Description:
- Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with addMagazine command.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName removeMagazines magazineName
- Parameters:
- unitName: Object
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
player removeMagazines "30Rnd_556x45_Stanag";
Additional Information
- See also:
- addMagazine, magazinesremoveMagazineremoveWeaponremoveMagazinesTurretremoveMagazineTurretsetVehicleAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- pyro05x
-
Though BIS did not provide a command to remove all magazines of every type, it can still be accomplished using forEach magazines. example:
{player removeMagazine _x} forEach magazines player
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory
- Scripting Commands OFP 1.99
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters