camSetTarget: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. |DESCRIPTION=
| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. |DESCRIPTION=
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| camera [[camSetTarget]] target |SYNTAX=
| camera [[camSetTarget]] target |SYNTAX=
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|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=


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|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
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_cam [[camCommit]] 1;
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE3=
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE3=
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| [[camCreate]], [[camTarget]] |SEEALSO=
| [[camCreate]], [[camTarget]] |SEEALSO=

Revision as of 01:24, 17 January 2021

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreatecamTarget

Notes

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Notes

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