camCommitted: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Camera Control |GROUP1= | |gr1= Camera Control |GROUP1= | ||
| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION= | | Checks if the conduction of the last camCommit call already finished. |DESCRIPTION= | ||
| '''camCommitted''' camera |SYNTAX= | | '''camCommitted''' camera |SYNTAX= | ||
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| [[Boolean]] - | | [[Boolean]] - | ||
true if the last camCommit already finished, false if not |RETURNVALUE= | true if the last camCommit already finished, false if not |RETURNVALUE= | ||
|x1= SQS: | |x1= SQS: | ||
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<nowiki>;</nowiki> proceed</code> |EXAMPLE1= | <nowiki>;</nowiki> proceed</code> |EXAMPLE1= | ||
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0]; | |x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0]; | ||
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_cam [[cameraEffect]] ["internal", "back"]; | _cam [[cameraEffect]] ["internal", "back"]; | ||
_cam [[camCommit]] 5;</code> |EXAMPLE2= | _cam [[camCommit]] 5;</code> |EXAMPLE2= | ||
| [[camCommit]] |SEEALSO= | | [[camCommit]] |SEEALSO= |
Revision as of 00:31, 17 January 2021
Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Camera Control
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean - true if the last camCommit already finished, false if not
Examples
- Example 1:
- SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
- Example 2:
- SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;
Additional Information
- See also:
- camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands