vectorDotProduct: Difference between revisions
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m (Text replacement - "|gr1= Vectors|GROUP1=" to "|gr2= Math - Vectors |GROUP2=") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Math - Vectors |GROUP2= | |gr2= Math - Vectors |GROUP2= | ||
| Dot product of two 3D vectors. |DESCRIPTION= | | Dot product of two 3D vectors. |DESCRIPTION= | ||
| vector1 [[vectorDotProduct]] vector2 |SYNTAX= | | vector1 [[vectorDotProduct]] vector2 |SYNTAX= | ||
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> |EXAMPLE1= | |x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> |EXAMPLE1= | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= |
Revision as of 04:15, 17 January 2021
Description
- Description:
- Dot product of two 3D vectors.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDotProduct vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);
It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.