BIS fnc stalk: Difference between revisions
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Revision as of 14:01, 17 January 2021
Description
- Description:
- Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated. - Execution:
- spawn
- Groups:
- Object ManipulationCombat
Syntax
- Syntax:
- [stalker, stalked, refresh, radius, endCondition, endDestination] spawn BIS_fnc_stalk
- Parameters:
- stalker: Group - the group that will move towards the other
- stalked: Group - the group that will be followed
- refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
- radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
- endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
- endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
_stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;
- Example 2:
_stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
- Example 3:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;
- Example 4:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;
Additional Information
- See also:
- BIS_fnc_spawnGroup
Notes
-
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