nearestLocation: Difference between revisions
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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]], [[Location#Location Types|Location Types]], [[locationPosition]], [[nearestLocations]], [[createLocation]] |SEEALSO=  | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]], [[Location#Location Types|Location Types]], [[locationPosition]], [[nearestLocations]], [[createLocation]] |SEEALSO=  | ||
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Revision as of 14:49, 17 January 2021
Description
- Description:
 - Return the closest location of specified class to a given position.
Checked range is unlimited (i.e. covers the whole map). - Groups:
 - Locations
 
Syntax
- Syntax:
 - nearestLocation [position, locationClass]
 - Parameters:
 - [position, locationClass]: Array
 - position: Object or Array in format PositionAGL or Position2D
 - locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
 - Return Value:
 - Location
 
Examples
- Example 1:
 _nearestCity = nearestLocation [getPos player, "nameCity"];- Example 2:
 _anyNearestLocation = nearestLocation [player, ""];
Additional Information
- See also:
 - findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsLocation TypeslocationPositionnearestLocationscreateLocation
 
Notes
- 
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