camCommitted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00|= Game version | |1.00|= Game version | ||
|gr1= Camera Control | |gr1= Camera Control | ||
| Checks if the conduction of the last camCommit call already finished. | | Checks if the conduction of the last camCommit call already finished. | ||
| '''camCommitted''' camera | | '''camCommitted''' camera | ||
|p1= camera: [[Object]] - object of type "camera" | |p1= camera: [[Object]] - object of type "camera" | ||
| [[Boolean]] - | | [[Boolean]] - | ||
true if the last camCommit already finished, false if not | true if the last camCommit already finished, false if not | ||
|x1= SQS: | |x1= SQS: | ||
Line 28: | Line 28: | ||
@[[camCommitted]] _cam | @[[camCommitted]] _cam | ||
<nowiki>;</nowiki> proceed</code> | <nowiki>;</nowiki> proceed</code> | ||
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0]; | |x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0]; | ||
Line 48: | Line 48: | ||
_cam [[camSetRelPos]] [-90, -5, 10]; | _cam [[camSetRelPos]] [-90, -5, 10]; | ||
_cam [[cameraEffect]] ["internal", "back"]; | _cam [[cameraEffect]] ["internal", "back"]; | ||
_cam [[camCommit]] 5;</code> | _cam [[camCommit]] 5;</code> | ||
| [[camCommit]] | | [[camCommit]] | ||
}} | }} |
Revision as of 00:00, 18 January 2021
Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Camera Control
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean - true if the last camCommit already finished, false if not
Examples
- Example 1:
- SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
- Example 2:
- SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;
Additional Information
- See also:
- camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands