objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.50 | |1.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br> | | Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br> | ||
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{{Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: | {{Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: | ||
<code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}} | <code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}} | ||
| | | '''objectParent''' object | ||
| [[Object]] | | |p1= object: [[Object]] | ||
| [[Object]] | |||
|x1= <code>_weaponholder = [[objectParent]] _mybackpack; | |x1= <code>_weaponholder = [[objectParent]] _mybackpack; | ||
</code> | </code> | ||
|x2= Create and place created backpack in front of player:<code>_backpackContainer = "B_TacticalPack_rgr" [[createVehicle]] [0,0,0]; | |x2= Create and place created backpack in front of player:<code>_backpackContainer = "B_TacticalPack_rgr" [[createVehicle]] [0,0,0]; | ||
_weaponHolder = [[objectParent]] _backpackContainer; | _weaponHolder = [[objectParent]] _backpackContainer; | ||
_weaponHolder [[setPos]] ([[player]] [[modelToWorld]] [0,5,0]);</code> | _weaponHolder [[setPos]] ([[player]] [[modelToWorld]] [0,5,0]);</code> | ||
|x3= Check if player is on foot:<code>_isOnFoot = [[isNull]] [[objectParent]] [[player]];</code> | |x3= Check if player is on foot:<code>_isOnFoot = [[isNull]] [[objectParent]] [[player]];</code> | ||
|x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code> | |x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code> | ||
| [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] | | [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:12, 18 January 2021
Description
- Description:
- Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.
Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_weaponholder = objectParent _mybackpack;
- Example 2:
- Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
- Example 3:
- Check if player is on foot:
_isOnFoot = isNull objectParent player;
- Example 4:
- Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;
Additional Information
- See also:
- backpackContainerunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle
Notes
-
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