BIS fnc mapAnimAdd: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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|gr1 = Map and Markers
|gr1 = Map and Markers


|arg= local |Multiplayer Arguments=
|arg= local|eff= local| Similar to [[mapAnimAdd]], yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes.
 
|eff= local |Multiplayer Effects=
 
| Similar to [[mapAnimAdd]], yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes.


|[duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call [[BIS_fnc_mapAnimAdd]]
|[duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call [[BIS_fnc_mapAnimAdd]]
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[2.0, 0.05, [[getPos]] [[player]]] [[call]] BIS_fnc_mapAnimAdd;</code>
[2.0, 0.05, [[getPos]] [[player]]] [[call]] BIS_fnc_mapAnimAdd;</code>


|exec= call |Execution=
|exec= call| [[BIS_fnc_mapAnimClear]], [[BIS_fnc_mapAnimDone]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]
 
| [[BIS_fnc_mapAnimClear]], [[BIS_fnc_mapAnimDone]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]
}}
}}



Revision as of 10:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Similar to mapAnimAdd, yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call BIS_fnc_mapAnimAdd
Parameters:
duration: Number - (Optional, default 1.0) the animation duration in seconds
toZoom: Number - (Optional, default 0.05) the zoom at the end of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
toPosition: Position - (Optional, default [0, 0, 0]) the position vector
interpModeZoom: Number - (Optional, default 12) the interpolation mode for the zoom
interpModePosition: Number - (Optional, default 12) the interpolation mode for the position
fromZoom: Number - (Optional, default current map zoom) the zoom at the begnning of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
fromPosition: Position - (Optional, default current map position) the position vector to start the animation from
Return Value:
Nothing

Examples

Example 1:
openMap true; // The function won't work if the map is not open [2.0, 0.05, getPos player] call BIS_fnc_mapAnimAdd;

Additional Information

See also:
BIS_fnc_mapAnimClearBIS_fnc_mapAnimDonemapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

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