nearestLocationWithDubbing: Difference between revisions
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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearObjectsReady]], [[nearRoads]] | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearObjectsReady]], [[nearRoads]] | ||
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Revision as of 11:04, 18 January 2021
Description
- Description:
- Find the nearest location having a non-empty speech.
- Groups:
- Locations
Syntax
- Syntax:
- nearestLocationWithDubbing position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Location
Examples
- Example 1:
_location = nearestLocationWithDubbing player;
- Example 2:
_location = nearestLocationWithDubbing getMarkerPos "myMarker";
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearObjectsReadynearRoads
Notes
-
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Only post proven facts here! Add Note