setPylonsPriority: Difference between revisions
| m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma3  | | arma3 | ||
| |1.70 | |1.70 | ||
| |gr1= Vehicle Loadouts  | |gr1= Vehicle Loadouts | ||
| | Overrides default pylons priorities  | | Overrides default pylons priorities | ||
| | vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...]  | | vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...] | ||
| |p1= vehicle: [[Object]]  | |p1= vehicle: [[Object]] | ||
| |p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]]  | |p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]] | ||
| | [[Nothing]]  | | [[Nothing]] | ||
| |x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code> | |x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code> | ||
| | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]  | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] | ||
| }} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
- (vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout
Notes
- 
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