setUserActionText: Difference between revisions

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Since Arma 3 v1.61.136587 it is possible to set 2 more optional texts, one for background and one for foreground when action is displayed on the screen (''showWindow'' <nowiki>=</nowiki> [[true]])<br><br>
Since Arma 3 v1.61.136587 it is possible to set 2 more optional texts, one for background and one for foreground when action is displayed on the screen (''showWindow'' <nowiki>=</nowiki> [[true]])<br><br>
[[Image:setUserActionText.jpg|500px]]
[[Image:setUserActionText.jpg|500px]]


| object '''setUserActionText''' [actionIndex, textMenu, textWindowBackground, textWindowForeground]
| object '''setUserActionText''' [actionIndex, textMenu, textWindowBackground, textWindowForeground]
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| [[Nothing]]
| [[Nothing]]


|x1= <code>_id = [[player]] [[addAction]] ["Hello", ""];
|x1= <code>_id = [[player]] [[addAction]] ["Hello", ""];

Revision as of 17:58, 18 January 2021

Hover & click on the images for description

Description

Description:
Changes user added action (see addAction) menu item text.

Since Arma 3 v1.61.136587 it is possible to set 2 more optional texts, one for background and one for foreground when action is displayed on the screen (showWindow = true)

setUserActionText.jpg
Groups:
Interaction

Syntax

Syntax:
object setUserActionText [actionIndex, textMenu, textWindowBackground, textWindowForeground]
Parameters:
object: Object - object the action is added to
[actionIndex, textMenu, textWindowBackground, textWindowForeground] : Array
actionIndex: Number - action id returned by addAction
textMenu: String or Structured Text - Text title shown in scroll action menu
textWindowBackground (Optional): String or Structured Text - Text displayed at background (Since Arma 3 v1.61.136587)
textWindowForeground (Optional): String or Structured Text - Text displayed at foreground (Since Arma 3 v1.61.136587)
Return Value:
Nothing

Examples

Example 1:
_id = player addAction ["Hello", ""]; player setUserActionText [_id, "Good Bye"];
Example 2:
_id = billboard addAction ["Some Action", {}]; billboard setUserActionText [ _id, "Some Action", "<t color='#ff0000'>Background-----------------</t><br>Multiline<br>Multiline<br>Multiline<br>. . .", "<t color='#00ff00'>-----------------Foreground</t>" ];

Additional Information

See also:
actionIDsactionParamsaddActioninGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActionsaction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note